Unity game developer with 4+ years of commercial experience shipping 2D and 3D titles across Android, Windows, and WebGL. Day-to-day I work across the full stack of a Unity project : core systems architecture, rendering pipeline tuning (Built-in / URP / HDRP), real-time networking, and multi-platform builds. This page is my personal sandbox. Every project here is built to explore a specific mechanic, system, or technology I want to understand at depth. Prototypes, experiments, and work-in-progress builds. Currently learning: Unity DOTS, ECS, Job System, and Burst Compiler.