Autonomous Ludo
A fully self-playing Ludo simulation without human input required. Pick your color, hit Start, and watch four AI agents fight it out to the finish. What this project is really about : I originally started this in 2023 as a multiplayer title, intending to build proper networked lobbies and matchmaking. After building out the core rule engine solo over several months, I shelved it. Coming back to it recently, I realized the most interesting part was never the multiplayer it was the AI. So stripped the human player to an observer role and let the bots run autonomously. The goal became studying how a turn-based state machine behaves when all four agents are independent decision-makers with identical rule sets but different luck outcomes. What's under the hood : custom turn-based rule built from scratch (no off-the-shelf board game framework) 4 independent AI agents each maintaining their own board state, piece selection logic weighted by position, safety, and proximity to home. Full dice roll system with move validation, Status, Prototype, there may be edge-case bugs. I revisit it when time allows. Watch the bots, enjoy the chaos.
| Status | Prototype |
| Platforms | HTML5 |
| Author | Akshat Bheda |
| Genre | Strategy |
| Made with | Unity |
| Tags | Boring, Indie, Mouse only, Turn-based, Unity |
| Average session | A few seconds |
| Inputs | Mouse |
| Content | No generative AI was used |
Development log
- DevLog 1 : Autonomous Ludo, why?77 days ago



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